Working fork of iScroll 4 with extended acceleration

The problem that I had introduced in my iScroll 4 code just needed a simple fix. This was the code I had in my local file. speed = m.abs(dist) / time + (addVelocity ? velocity : 0) Speed should always result in a positive number, when velocity was negative then obviously the end result could be negative. In addition the effects were quite strange since sometimes multiple touchmoves would result in the speed being lower […] Read more »